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ISMAR 2014 - Sep 10-12 - Munich, Germany

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WeARHand: Head-Worn, RGB-D Camera-Based, Bare-Hand User Interface with Visually Enhanced Depth Perception

SCHEDULE INFORMATION

Event TitleSession TitleChairRoomStartEnd
Layout and Head-Worn Displays VSTLayout and Head-Worn Displays - Video See-ThroughTobias Hoellerer, University of California, Santa BarbaraHS112 Sep, 2014 02:00 PM12 Sep, 2014 03:30 PM
Authors: 
Taejin Ha
Authors: 
Steven Feiner
Authors: 
Woontack Woo
Abstract: 
We introduce WeARHand, which allows a user to manipulate virtual 3D objects with a bare hand in a wearable augmented reality (AR) environment. Our method uses no environmentally tethered tracking devices and localizes a pair of near-range and far-range RGB-D cameras mounted on a head-worn display and a moving bare hand in 3D space by exploiting depth input data. Depth perception is enhanced through egocentric visual feedback, including a semi-transparent proxy hand. We implement a virtual hand interaction technique and feedback approaches, and evaluate their performance and usability. The proposed method can apply to many 3D interaction scenarios using hands in a wearable AR environment, such as AR information browsing, maintenance, design, and games.

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