A Study of Depth Perception in Hand-Held Augmented Reality using Autostereoscopic Displays
SCHEDULE INFORMATION
Event Title
Session Title
Chair
Room
Start
End
User Interfaces
User Interfaces
Steven Feiner, Columbia University
HS1
11 Sep, 2014 02:00 PM
11 Sep, 2014 03:45 PM
Authors:
Matthias Berning
Authors:
Daniel Kleinert
Authors:
Till Riedel
Authors:
Michael Beigl
Abstract:
Displaying three-dimensional content on a flat display is bound to reduce the
impression of depth, particularly for mobile video see-trough augmented
reality. Several applications in this domain can benefit from accurate depth
perception, especially if there are contradictory depth cues, like occlusion
in a x-ray visualization. The use of stereoscopy for this effect is already
prevalent in head-mounted displays, but there is little research on the
applicability for hand-held augmented reality. We have implemented such a
prototype using an off-the-shelf smartphone equipped with a stereo camera and
an autostereoscopic display. We designed and conducted an extensive user
study to explore the effects of stereoscopic hand-held augmented reality on
depth perception. The results show that in this scenario depth judgment is
mostly influenced by monoscopic depth cues, but our system can improve
positioning accuracy in challenging scenes.