Real-time Deformation, Registration and Tracking of Solids Based on Physical Simulation
SCHEDULE INFORMATION
Event Title
Session Title
Chair
Room
Start
End
Tracking
Tracking
Georg Klein, Microsoft Corporation
HS1
11 Sep, 2014 04:00 PM
11 Sep, 2014 06:00 PM
Authors:
Ibai Leizea
Authors:
Hugo Álvarez
Authors:
Iker Aguinaga
Authors:
Diego Borro
Abstract:
This paper proposes a novel approach to registering deformations of 3D
non-rigid objects for Augmented Reality applications. Our prototype is able
to handle different types of objects in real-time regardless of their
geometry and appearance (with and without texture) with the support of an
RGB-D camera. During an automatic offline stage, the model is processed in
order to extract the data that serves as input for a physics-based
simulation. Using its output, the deformations of the model are estimated by
considering the simulated behaviour as a constraint. Furthermore, our
framework incorporates a tracking method based on templates in order to
detect the object in the scene and continuously update the camera pose
without any user intervention. Therefore, it is a complete solution that
extends from tracking to deformation formulation for either textured or
untextured objects regardless of their geometrical shape. Our proposal
focuses on providing a correct visual with a low computational cost.
Experiments with real and synthetic data demonstrate the visual accuracy and
the performance of our approach.